IGN held an interview with the creators of Rainbow Six Vegas 2 recently. With the success of the first installment, No. 2 is sure to be amazing! The interview and more can be viewed below. Rainbow Six has always been a highly-respected title in the gaming world and the newest in the series is looking better than ever. Check out the video, read the interview, and enjoy!
"Now Ubisoft is preparing to unleash the sequel to the masses in Spring 2008. The game brings several new features and modes to the mix so in order to keep all of our sub-machine gun totting ducks in a row we sat down with Jean-Pascal Cambiotti, the Lead Game Designer for Rainbow Six Vegas 2 to get the skinny."
IGN: What new Vegas "hot spots" can we expect to see? Will we revisit any old favorites from the first game?
Jean-Pascal Cambiotti: RSV2 explores completely different areas of Las Vegas and beyond. You will experience the grittier parts of the city and go deeper into the seedier areas. You'll lead your team through areas such as a monorail station, a convention center, back allies and an "old school" strip club. Every mission looks completely different, and plays differently too.
IGN: Shed a bit more light on the new character customization for both single- and multiplayer. Is it going to be identical to the system we saw in the first game's multiplayer, only ported to the campaign? Or will there be some sort of new structure?
Jean-Pascal Cambiotti: Character customization, known as Persistent Elite Creation, is available in both single-player and multiplayer, across all game modes. You create one character, which continually evolves and unlocks gear whether you're playing alone, in co-op or against other players online.
We didn't just plug character customization into the single-player. We tailored the story around the fact that you can play either a male or female character. The way you customize your character also affects your Rainbow teammates. Your teammates will also take on an appearance similar to your own.
By introducing character customization into single-player we've also given you the possibility of equipping body armor, which you can swap out at refitting stations. This makes for an interesting tactical decision between protection and mobility.
IGN: Give us some more details on the "improved AI" of the enemies? Will they now have an answer to the breach and clear move that seemed to dominate them in the first game?
Jean-Pascal Cambiotti: The enemy AI has been improved greatly. In RSV, the enemies would throw smoke grenades at you and essentially blind themselves because they couldn't see through it. Now, some enemies are equipped with thermal and night vision, making them deadlier in darker areas and places with reduced visibility due to smoke or dust.
IGN: Any hints to the storyline? Recap where we left off and where the story is heading this time around.
Jean-Pascal Cambiotti: Although this game is a sequel, it is much more than just that. RSV2 sheds light on what happened before Las Vegas was under attack. So you will lead your team in a very unique and new location outside the US before ever going to Vegas. In addition, the player then arrives in Las Vegas and plays through different mission in Vegas while Logan is in Mexico in the first game. Finally, you will be able to conclude the story in an exotic location that should prove to be thrilling and satisfying.
IGN: When and on what platforms can we expect to see Rainbow Six Vegas 2?
Jean-Pascal Cambiotti: The game will simultaneously be available on X360, PS3 and PC in March 2008.
IGN: XP- allows you to rank up and unlock visual customization. Will there be prestige classes so people can keep ranking a second time or will it end at the same place as RSV? It seemed people ranked to the top rather quickly in RSV and it would be good to extend that pursuit for the hardcore players.
Jean-Pascal Cambiotti: The player is always rewarded while playing the game. Every action, every objective and every victory leads to a reward. The more XP you get, the more you move up in Ranks and unlock visual customization until you get to the Elite Rank. Instead of adding prestige classes, we went a different route and created the A.C.E.S. rewards, which reward players with weapons including 11 new weapons not found in RSV. This reward is based on using the tactics at your disposal.
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